This project was done to learn the entire art pipeline for making a low poly Unity game. The task was to create a dragon model with two animations. The entire project was done in a week.

My concept was a dragon with human legs in heels, so I created a ‘strutting’ walk cycle and a “flying” animation.

For the flying animation, I wanted to emphasize the leg movements rather than the wings, and created something of a swimming-in-the-air movement in the end.

This was the rig I did in Maya. The wings were too thin and weight-painting was wrong, but it was sufficiently good for the week I was given to complete it.

As this project was only a week-long, given more time, I would have cleaned up the walk cycle more as the feet do not stay in the same position and it is rather jerky.

Leave a Reply